﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Level_Editor
{
    class Wolf : Actor
    {
        int speed;
        int fear;
        int pounce;
        int hp;
        int att;

        public Wolf(string self, string file, string name, string collision, string speed, string fear, string pounce, string hp, string att) 
            : base(self, file, name, collision)
        {
            this.speed = Convert.ToInt32(speed);
            this.fear = Convert.ToInt32(fear);
            this.pounce = Convert.ToInt32(pounce);
            this.hp = Convert.ToInt32(hp);
            this.att = Convert.ToInt32(att);
            type = 0;

            genActors(this.collision, this.fear, this.pounce, 0);
        }
    }
}
